![Creating Video Games Some background: There are lots of video games out there written for 16 bit, and with a little work, it is still possible to create one. Unfortunately, the documentation is harder to come by. I no longer have my texts detailing the various ... Creating Video Games Some background: There are lots of video games out there written for 16 bit, and with a little work, it is still possible to create one. Unfortunately, the documentation is harder to come by. I no longer have my texts detailing the various ...](http://employees.oneonta.edu/higgindm/assembly/video_games_files/image014.png)
Creating Video Games Some background: There are lots of video games out there written for 16 bit, and with a little work, it is still possible to create one. Unfortunately, the documentation is harder to come by. I no longer have my texts detailing the various ...
![Creating Video Games Some background: There are lots of video games out there written for 16 bit, and with a little work, it is still possible to create one. Unfortunately, the documentation is harder to come by. I no longer have my texts detailing the various ... Creating Video Games Some background: There are lots of video games out there written for 16 bit, and with a little work, it is still possible to create one. Unfortunately, the documentation is harder to come by. I no longer have my texts detailing the various ...](http://employees.oneonta.edu/higgindm/assembly/video_games_files/image013.jpg)
Creating Video Games Some background: There are lots of video games out there written for 16 bit, and with a little work, it is still possible to create one. Unfortunately, the documentation is harder to come by. I no longer have my texts detailing the various ...
![foone on Twitter: "Fun fact: Doom (which uses mode 13h, 320x200, with non-square pixels) actually has an effectively double-indirect palette. You've got the game's main palette and a secondary sort of palette foone on Twitter: "Fun fact: Doom (which uses mode 13h, 320x200, with non-square pixels) actually has an effectively double-indirect palette. You've got the game's main palette and a secondary sort of palette](https://pbs.twimg.com/tweet_video_thumb/DtnIDsRV4AA7bGl.jpg)
foone on Twitter: "Fun fact: Doom (which uses mode 13h, 320x200, with non-square pixels) actually has an effectively double-indirect palette. You've got the game's main palette and a secondary sort of palette
![foone on Twitter: "so, fun fact about VGA: it lets you set up a palette of 256 colors, but it's not out of the same color gamut we're used to these days. foone on Twitter: "so, fun fact about VGA: it lets you set up a palette of 256 colors, but it's not out of the same color gamut we're used to these days.](https://pbs.twimg.com/media/Dv-83kEUYAAxahq.png)